OverEngineered
Controls:
WASD to move
QE to rotate
R, T and Y to rotate block
Left click to place
Right click to delete
B to switch between build mode and driving
X to cycle camera modes (free/follow)
ESC or TAB to pause and open inventory
Engines increase power and max speed.
Blocks will regenerate their health after 30 seconds of not being hit
If you want some combat find one of these
Updated | 2 days ago |
Status | In development |
Platforms | HTML5 |
Rating | Rated 5.0 out of 5 stars (1 total ratings) |
Author | Falcon89 |
Made with | Unity |
Tags | 3D, 3d-sandbox, browser, Creative, engineering, Open World, Sandbox, Simple, Singleplayer, Vehicles |
Download
Download
OverEngineered.zip 48 MB
Development log
- Rocket launcher and a minigun10 days ago
- Sawblades!26 days ago
Comments
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Aaand now Tailblazer just oneshoted... (It's really necessary because on-point shield make it too hard to fair fight)
Yeah I really didnt balance the new abilities for the towers
I can't wait to use glow for something. Today I even gather high circle with new ability to lift camera.
And also be cool to get way to protect vehicle from bottom. (I can't find way to build below cabin)
Im doing a new area that you'll be able to unlock, but for now they just give you 50 points
New arachnoid really give me a surprise, and I if earlier death just a total reset, now it's infinity cycle of humiliation at respawn-point XD
I been too confident to attack him with only three miniguns...
As funny as that is I fixed it now
Tailblazers really hard, but unfortunately hardest part it's low fps when fire-wheels? explodes... (I can kill spider and 2/3 tailblazers I found vs and ~4 deaths before FPS fall too low) GTX 2060 Super.
Need fire-extinguisher or shield part to protect from fire and missiles (=
Oh damn thanks for telling me that, are you playing the highest setting? I wonder if its because of the insane amount of particles or if its my area of effect script acting up.
I don't change settings. (rechecked it's normal)
And just when everything around burning and wheels explodes nearby fps drops significant and especially when many wheels also near.
I just can't focus (some times even see) on TB to kill him. Best max damage delta when player "dead" for couple of seconds before respawn and boss holds on position but guns still alive and can fire... (I used miniguns mostly)
In order to reliably deal damage to it you gotta catch up to it by using engines. I managed to get him with 4 engines and 4 miniguns on tracks.
I decreased the amount of particles so it shouldnt lag as much hopefully. I have a rather stable framerate on highest settings now
Weeee! Legs really all-terrain!
But position maybe better calc as fixed to world and move to closest to pivot viable point when too far from last and interpolate. It's classic for non physical legs.
It works exactly like that, but its rather janky. Ill try to mess with it a bit more
Melee starter car
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Vehicle export don't work. (copy works only in game, but clipboard content untouched in windows with latest chrome)
Yeah It doesnt work in browser, Ill try to find a workaround. For now ill upload a downloadable version probably
What are glow for? I collected 17 (all what found except circle in map corner) And even found inventory, but no purpose...
Aaaand, I want spider legs too...
Glow currently are just a collectible with no purpose, I might make them do stuff later like give the player a speed boost, unlock a special area or give them a block blueprint.
Also thats a very impressive build, I bet that amount of shotguns could one shot anything
Two shots for spider, and one to kill FPS (=
I'll watch for new updates!
I was not impressed(by bugs and scarce block variety) at first, but now I played again and again 6 or 7 times for last week...
It's good game!
Glad you're enjoying the changes!
Great game. I love the cluckyness of the movement.
unpolished and stuff but still fun 7/10
Better than War Thunder.
attack the d point
Nice Game