Rural Blackout - DAY 2
Original/Day 1:
https://rugbugredfern.itch.io/rural-blackout
My contributions:
- A few furniture pieces
- A wrist watch for checking the time anywhere (also didn't realize there already was a watch on the desk)
- Added planks and the ability to block windows with them.
- Slightly increased the strenght of the flashlight
I've tried my best to follow the graphical style of the original but if you see that any of my changes are a bit out of place feel free to tweak them for day 3
.
.
.
Also I finally beat the original yipee
Comments
Log in with itch.io to leave a comment.
Nice game
BlogpostTrapped with the Unknown | Rural Blackout Day 2 | FNAF Inspired Horror Game (antarsoftgames.com)
Tweet
https://twitter.com/antarsoftgames/status/1687477027572473856?s=20
Hey, i made it online multiplayer for day 6!
I saw it, gonna force someone to play with me soon
Hey there Falcon, I just submited a DAY 4 version of the game with added secrets. I would apreciate very much if you could take a look and give me you opinion :)
Hey Falcon I am almost done with day 3 of this game, but I wanted to ask you if you wanted to give a message in game( in an extras menu) something like a message from the devs kind of thing
Add a message then below it your main contribution
I have no idea what message i would even want but i think you should go ask the original devs instead/as well
I did, still waiting for a response but you can say like this was fun or somthing or just no comment
I did, still waiting for a response but you can say like this was fun or somthing or just no comment
Like "This was a fun challange, thx for hosting it"?
sounds good
A great addition to the original, but I have a few issues. I recognize that you can't work on the game anymore but I have some feedback regardless, especially if someone uses this version to make day 3.
1. Probably the biggest problem is the generator cheese. The creature only spawns when you fuel the generator. It's possible to turn on all of the lights before starting, and then spend the whole game sitting in the garage refueling. There is absolutely zero chance of failure if you do this. If you fuel the generator first, but then turn on the lights, you can still fail, but it's extremely unlikely due to how fast the strategy is to prepare. Some possible solutions:
-The generator fails if too many lights are on.
-The house burns down if too many lights are on.
-The creature gets upset and kills you anyways.
2. There are multiple issues with the wrist watch. Firstly, it makes the game too easy as the player doesn't need to check the alarm clock at all. Additionally, if the player holds CTRL and tries to move, they will close the itch.io page by holding CTRL + W. If a player does not know that they can simply press CTRL instead of holding it, they will likely believe the game has crashed if they move forward while using the watch. An easy fix for this would be to rebind the key the watch is set to. If you're dead-set on CTRL, you should probably warn the player at the start that the game will close if they hold CTRL and press W.
3. The chairs are not anchored and can easily become a hindrance to the player's movement. This might be intended, but I doubt it. I could easily imagine a scenario in which the player knows where the monster is, and has enough time to stop it, but they are incapable of doing so because a chair was blocking the door. The issue is especially noticable near the front of the house, where two chairs can get easily stuck in doorways.
4. I like the idea of planks being capable of blocking the creature. However, it seems redundant when one realizes that they need to block all windows in a room. Granted, there are some rooms with only one window, but most of the rooms aren't that way. Also, it's essentially pointless using planks in a room with a door as the door will always be unblocked.
I hope this doesn't sound harsh. The ideas you had are great, but they could definitely be improved on. What if the house was bigger, so the wrist watch became more important? What if one plank pile could block off a whole room, but the planks are destroyed when he spawns there? I truly hope that the day 3 developer takes the amazing foundation you made and improves upon it. Bravo!
Note: There were other issues I had but I discussed them on conqueringruler's version of day 2. I felt like it was redundant to put them here.
thanks a bunch I'm making day 3, I am thinking of flooding the place lol, if I have time I'll look into fixing these problems(I also felt the chairs got into the way and never realized about the generator problem, I'll have to add a max of three lights or something)
The alarm clock on the desk doesnt need to be checked anyway since it makes noise every time the hour changes. The ctrl-w closing the page probably could be fixed by using a different input and if you play the downloaded version its not an issue at all. And the planks can help you not only just block rooms but also block the monster if you run out of power.
and done, hope I did good Rural blackout day 3
I love all of your criticism, it is real asf
how the heck did you add 840 mb lol, also good changes going to play in a little bit :))
I have no idea honestly, when i downloaded your project it seemed to have less files than my projects in general yet it worked fine. Are there some files in a unity project that can be skipped for this? Wouldn't want to be sending the editor or smth.
hmm we used github so idk. probably temp files and stuff
I liked the changes alot, the watch was interesting to add and not something I really thought about. I love the moving chairs.
Did you remove the library folder before zipping?
nope ill do that now tho thanks
I am planning to work on this game on day 3 because I make horror projects in general so this is perfect but I am alread exhausted from the first 2 days and i don't know if I will have time. Maybe I will add a few features if no one else decides to continue
I know someone is already going to do it, but there is no rules against you doing it too
Good to hear you're interested. Im also quite exausted from the first day and i definitly am not gonna do all 6 days
The only folders we uploaded were Assets, Packages, and ProjectSettings. All the others are automatically generated when you load the project in Unity and can be removed
Me hearing everyone talk how they uploaded only the important files while I've zipped up the entire project.
Jokes aside. I love the progress of the game even after only two days.